Monday, November 1, 2010

(Belated) MOH Review

So about a couple of weeks ago or so, the new game "Medal of Honor" came out. From what I hear, it didn't sell nearly as many copies as it could have, and EA is still planning on releasing DLC, dispite the lack of copies bought. I played both the campaign (and beat it), as well as the multiplayer. The campaign doesn't really have much of a storyline, nor does it have any sort of plot. This wouldn't be a bad thing, except all you do is kill the Taliban guys, who stick out like sore thumbs, and move up to the next checkpoint. The pacing is well done, but it becomes useless when everything else is not so good. Part of the reason why MOH's campaign is bad is because DICE (same developers and the Battlefield series) only worked on the multiplayer, but we'll get to that in a sec. The extremely linear level design, and invincible teammate AI didn't really help the game either. One of the better options (but not so original) is how you can turn off aim assist. This is more helpful in the single player, because otherwise, quickly aiming down  the sights no matter what distance automattically locks onto the near enemy towards the chest (sound familiar? hint: MW2).
This brings me to multiplayer. One of my criticisms towards the multiplayer, is how the aim assist between players is not consistant. One guy on the OpFor could have aim assist while an ememy from the Ranger's may not. It would have been better to have separate servers for people who want aim assist off, and people who want it on. Aside from that minor problem, the multiplayer mode has some pretty good variety. Every mode is team based, but my favorite is the team assult, where one team defends multiple parts of a base, while the other attacks. While you can only play certain modes at certain maps, the maps take a very long time to get adjusted to and learn, because they are not oversized like BC2, nor are they too small such as a Halo map. The prone mode was also taken out, which keeps people from taking complete cover, and the weapon class system only has 3 classes, and you progress through each class separately, just like BC2. There's an assult class, a class where you have a smaller machine or submachine gun (or shotgun), and then there is a sniping class. The physics of the sniping are very solid, but not much has needed to be done since BC2.
Many people prefer to compare this game to MW2, but quite frankly you can only do that for so long. It's a lot more comparable to the other game using the same engine, which is BC2. Both games look about the same, but the killstreaks taken from MW and MW2 add a nice touch, because the "killchains" are much more difficult to get, considering that standing out in the open will increase your chances of getting your ass shot by a sniper rifle from across the map.
Overall I give this game a solid 8.5/10.

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